#include "named_tset.h"
#include "named_list.h"
/*
struct	TestStruct
{
	TestStruct(float d) : f(d) {};
	float f;
};

class TestGame
{
public:
	TestGame()
	{
		TestStruct	T1(1), T2(2), T3(3);
		TestStruct	T4(4), T5(5), T6(6);

		num::NamedSet<TestStruct*>	TestList(false);

		TestList.AddElementBack("T1", &T1);
		TestList.AddElementBack("T2", &T2);
		TestList.AddElementBack("T3", &T3);

		TestList.AddElementFront("T4", &T4);
		TestList.AddElementFront("T5", &T5);
		TestList.AddElementFront("T6", &T6);

		TestList.GetElement("doesntexist");
		TestList.GetElement("T5");
		TestList.RemoveElement("T3");
		TestList.GetElement("T2");
		TestList.RemoveElement("T6");
		TestList.GetElement("T5");
		

		TestList.InsertBefore("T3", &T3, "T4");
		TestList.RemoveElement(32);

	}
};
TestGame	StartTest;
*/